5-year [PE] Dual Career Fullstack Animation Film Director · Universal Arts School / 3D / Cine / Videojuegos
On-site, Live & Online
Fullstack Animation Film Director

Learn everything related to Digital Film, VFX with Houdini, Illustration Concept-Art and Character Animation in this 5-year [PE] Dual Career. Add one more specialty to work in more professional areas.

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Mode: On-site, Live & Online
Starting Date: September 2023
For all audiences
Language: English
Available in Spanish



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Modules you are interested in
Module 01. Module 1
Module 02. Module 2
Module 03. Module 3
Module 04. Module 1
Module 05. Module 2
Module 06. Module 3
Module 07. Module 1
Module 08. Module 2
Module 09. Module 3
Module 10. Module 1
Module 011. module 2
Module 012. Module 3
The Studio Production (Pre-production)
The Studio Production (Production)
The Studio Production (Prelaunch)
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Authorized Training Center


Digital Film

Become a Film Director and direct top-quality projects. The objective of this discipline is for you to become a specialist or artist in Directing and Creatiing Digital Films. Your mission is to create a professional short film, fashion film, teaser, spot, video clip, etc. by using professional cameras on set, exteriors or green screen, to learn how to use visual effects and experience the entire process from the beginning through to the post-production process. You will learn how to use cameras professionally, direct a film and direct actors. You will also learn all about lighting, the audiovisual language, editing and special effects and combine this knowledge to build top notch stories.

VFX with Houdini

Of all the different software used to create Visual Effects, there is no doubt that Side FX Houdini ranks first. Because of its procedural creation model, its speed and because of the amount of integrated options it provides (particles, clothes, hair, explosions, masses, destructions, etc. Houdini is synonymous with employment, thousands of job offers are published daily because the demand for VFX artists who master Houdini is very large, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, Weta, etc ...

Illustration Concept-Art

Working for a large illustration, concept, film or video game company is thrilling. Here you will discover all the professional techniques, keys and tricks. We will provide the technical knowledge to take your art to the next level and how to design fantasy worlds, real or fictional, that will later become small or large film, television or video games productions. Your imagination has no limits, discover how to direct your talent towards a future profession. You will learn the basics of professional drawing and delve into composition, vanishing points, framing, perspective, thumnails and a wide range of concepts before moving on to the next steps of shading, color and texture for enviroments and characters and achieve professional results. You will create a final portfolio of your work to present at studios and production companies.

Character Animation

Learn about the professional concepts of top level animation. From the Fundamentals of Animation to Body Mechanics to Acting. This discipline will teach you how to not only create your characters but, most importantly, to make them believable. You will learn the art of Animation while using current industry techniques and tools. You will learn about internal structures and production processes used by audiovisual companies specialized in animation films, video games and advertising. By the end of your academic training, you will have produced a reel of your best animation work created throughout the course which will be your main asset in presentations and will help you get your your first job as a character animator in the industry.


Module 01. Module 1
3 months

TECHNICAL INFORMATION I
- CODECS
- 8-16-32 Bits
- Containers
- Banding
- Curves
- Digital Cameras vs Analog Movie Cameras
- Digital Film Cameras vs DSLR
- Optical Differences in Photos, Video and Cinema
- Circular Optics vs Anamorphic Optics (bokeh, flare)
- Differences between Linear sensors vs Log vs Raw
- Using Blackmagic
- DaVinci Resolve for Grading

FILM ANALYSIS
- The World of Cinema
- Brief History of Cinema
- Reading the Interpretation of a Script
- Screenplay Exhibition
- Work with Actors
- Storytelling
- Frame by Frame Analysis
- Making Storyboards
- Color and light, sound, uses and forms.
- Actors and Technical Team

TECHNICAL INFORMATION II
- Shooting a Long Take
- Making a Story Board
- Lighting, types and lighting layouts
- Reading of Script and scope of the Project
- Production needs, optics, chromas, movements.
- First economic Budget, what to include or discard

PLANNING
- Shooting Static Shots
- Shooting Moving Shots
- Axes, basic rules of the Directing
- Relationship of the SCRIPT with the Assistant Director
- Technical Script and StoryBoard

PRE-PRODUCTION
- Production design
- Final Budget of a Short Film
- Creation of Concepts
- Creation of the Storyboard in 2D and 3D
- Offline shooting
- Using Adobe After Effects for 2D Animatics
- Preparation of a Management Dossier
- How to do Casting. Techniques and recommendations.
- Lenses and Objectives for the Director, Storytelling and point of view.



Module 02. Module 2
3 months

DIRECTING ACTORS I
- Directing actors
- Action Scene
- Suspense Scene
- Horror Scene
- Comedy Scene

FX ESSENTIALS II
- Offline shooting - Rotoscopy
- Chroma Key
- Matte Painting
- 3D Animation
- Unreal Engine
- Using Adobe Premiere for 2D Animatics

DIRECTING ACTORS II
- Directing Actors II
- Practice shooting
- FX Supervision for Directors
- Assembly, Mixing and Grading for Directors

PRODUCTION I
- Final shoot

MOCAP
- Visit the MOCAP Study
- Motion Capture
- Visit the Locations
- Short Film Thematic Production Team
- Final shooting



Module 03. Module 3
3 months

PRODUCTION II & POSTRODUCTION I
- Final shooting
- PostProduction and Assembly
- Final Assembly

PRODUCTION II
- Final shooting

POST-PRODUCTION II & SOUND
- PostProduction and Assembly
- Color grading
- Grading
- FX
- Rotoscopy, Chromas and Integrations
- Project representation
- Render parameters
- Frame resolutions
- Layered rendering
- Sound Post Production

POST-PRODUCTION II & SOUND
- PostProduction, Assembly, Grading and Mixing
- Premiere of the Short Film in a Cinema

UNREAL & SHOTGUN
-Cinematics with Unreal
-Setting up a production pipeline wih Shotgun
-Implementing visual effects with Unreal Engine
-Reel
-Breakdown



Module 04. Module 1
3 months

-Geometry in Houdini: points, primitives, verticies and detail
-Contexts (SOPs, DOPs, COPs, ROPs, CHOPs, LOPs, TOPs)
-UV Mapping, shading, modeling, lighting
-Attributes management
-Procedural modelling
-VEX vs VOPs
-Transfer, promotion, creation and management for attributes
-SOPs solver
-POPs basics
-POPs dynamics
-Rain system
-Magical effects



Module 05. Module 2
3 months

-Model prep for destruction
-Material fracture: wood, glass, concrete
-Creation and constraints management
-Creation and proxies management
-RBD dynamics
-Volume concepts (VDB/volume)
-Volumes management
-Intro to Pyro and Sparse
-Fire, smoke and explosions
-Intro to FLIP
-Long a small scale simulations



Module 06. Module 3
3 months

-Whitewater y meshing
-Shading and render for FLIP
-Intro to Vellum
-Hair simulations
-Cloth simulations
-CFX production techniques (problem solving)
-Intro to crowds
-Agents management, animation clips and layers
-Crowds simulation
-Triggers y ragdolls



Module 07. Module 1
3 months

FUNDAMENTALS I
-Introduction to Photoshop
-Basic Geometric Shapes
-Basic Rules of Lighting
-Types of Lighting and Shading
-Fundamentals of Perspective (1 PF)
-Basic Anatomy
-Materials: Basic

FUNDAMENTALS II
-The value (Grayscale)
-Materials: Intermediate
-Basic Anatomy
-Fundamentals of Perspective (2PF)
-Proportions
-Complex Geometric Shapes

FUNDAMENTALS III
-Fundamentals of Perspective (3 PF)
-Basic Anatomy
-Complex Vehicles and Objects in perspective



Module 08. Module 2
3 months

CONCEPT ART I
-Advanced Perspective (1 PF, 2 PF, 3 PF)
-Scenes and camera angles
-Light and Shade

CONCEPT ART II
-Advanced Anatomy
-Theory of color
-Materials:Advanced
-Coloring Lanscapes

CONCEPT ART III
-Advanced Anatomy
-Reference searching and generating ideas
-Creating thumbnails
-Creating your own brushes and personalized shapes
-Composition, The rule of thirds
-Designing with silhouettes
-Prop Design



Module 09. Module 3
3 months

CONCEPT ART IV
Advanced Anatomy
Designing interiors and exteriors
Environments and backgrounds for video games
Designing arms
Photo texturization and matte painting techniques

CONCEPT ART V
Designing characters with silhouettes
Exploring characters with lines
Layer strategy in Photoshop
The occlusion pass
Character turn arounds

CONCEPT ART VI
Advanced Anatomy
Acting
Expressions
Layout



Module 10. Module 1
3 months

Introduction to Animation
- What is animating?
- Observe
- Act, endow characters and objetcs with a soul.
-Interface and animation tools (Maya)

The 12 Principles of Animation
- Squash and stretch
- Anticipation
- Timing
- Arcs
- Appel
- Exaggeration
- Solid Pose
- Secondary action
- Slow-in and Slow-out
- Straight Ahead & Pose to Pose
- Follow Through and Overlapping Action

Overlap
- Animation resources

The importance of the arcs
- Study of the arcs that describe the movement

PREPRODUCTION
Work Methodology
- How to frame a shot
- Storyboard

The pose
- Silhouette
- Line of action or Balance
- Weight
- Exaggeration
- Asymmetry
- Appeal

Procedure (Planning)
- How to face a shot or Storyboard
- Layout or Video Reference and Thumbnails
- Blocking
- Blocking-Plus
- Refine
- Polish

ACTING AND LIPSYNC
What is Acting?
- Introduction to Acting

Our Character
- Character personalities
- Where does it come from? Where is it going?
- Action motivations

Body Expression (the language not spoken)
- Non-verbal communication
- The Body does not lie
- Clarity and simplicity first of all



Module 011. module 2
3 months

Study of an Audio track
- How to break it down and understand it

Facial expression
- Study of emotions
- The eyes
- Center of interest
- Behavior

REALISTIC ANIMATION
Anatomy study
-Human

Movement study (body mechanics)
- Understand dynamics and physics
- Study human movement
-Arcs in realistic animation
-Weights in the human body

CARTOON ANIMATION
-Arcs in cartoon animation
-Non-human bipeds
-Weights
- Different materials that the characters can have
-Elasticity of a cartoon character
-Exageration of a cartoon character



Module 012. Module 3
3 months

QUADRUPIDS
Study quadrupeds anatomy
- Felines, canines and equines

Movement study (body mechanics)
- Understand the dynamics and physics in animals
- Felines, canines and equines

INTERACTION BETWEEN TWO OR MORE CHARACTERS
-More than one Character
-Who has the ball?
-Focusing on the action

Entertainment
- How to make an entertaining shot

Taking animations one step further
- The key is in the details

Interaction between 2 or more characters
-Using everything we have learnt throughout the year to plan a scene between two or more characters:
-Who carries the action
-What is the motivation
-Where is he/she going?
-How does the secondary character support the acrtive character





Software
PREMIERE - AFTER EFFECTS - DAVINCI - CELTX - FUSION - SKETCHUP. - HOUDINI - MAYA - PHOTOSHOP. - MAYA


Requirements
This course is for everyone but there is an admissions interview.




 
UA SCHOOL
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DIGITAL FILM
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what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

 
what do our students think?

In-house interviews


Who better to recommend our courses and masters than the students and teachers at the center? Hundreds of students and professionals from all fields have passed through our classrooms and these are some of their comments and experiences. Sign up for our courses and gain experiences like theirs.

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